15/05/2025

Helo!
Today I shall do something different and make a blog update that is under 1.5k words!

A challenge for me to concise everything I want to say in very few words that begins now:

Today’s topics are: Deadlock, The Binding of Isaac and Rimworld!

Spoilers for those topics!


Let 's begin!


WEBSITE UPDATES


An Echoing Desert…

Nothing changed from back then to now, because this webmaster has been rather lazy… for good reason, I’m enjoying a nice break from work!

I did answer all the guestbook messages though, thanks to everyone who signs the guestbook! It’s always fun seeing what you guys thought of this silly little website~

I’ll get the overhaul of the games shelf page by the next update for sure.

The webmaster’s state reflects on me too! Look, I’m drawn all lazy like!


LIFE UPDATES


Deadlock’s Crazy New Shop!

The game got a new massive update recently, this time it was focused on overhauling the shop and a few mechanics/ items.

You no longer have 16 slots for items, now it’s just 12 but the value of items are more important, because the more you spend in one tree (Weapon or Survival or Spirit), the more powerful you get on that.

A lot of the new items are pretty cool too, I like the new one that allows you to parry abilities from other players (you won’t take damage or the side effects of the ability), that has a lot of skill expressions!

I played a couple of matches with a friend and it did take a bit to get used to the new shop, it’s honestly a bit too overwhelming… Thankfully the build I go for now, debuff Mirage, is simple enough and I can still make my enemies' lives miserable. So much fun~

I was not careful enough here…


What I’m most excited about though is the next big update! According to recent leaks, a bunch of new characters are going to get added and it's going to be insane!




The Binding of Isaac: 100% Completed!

I achieved perfection, I finally got Dead God (Achievement for 100%) on all my save files!

Infinite fun!


I started this new save file more than 6 months ago and now I can say with utmost certainty now that I 100%ed The Binding of Isaac!

But of course, this is not the end for me yet! There’s still one challenge left to tackle which is the Character Gauntlet!

The rules are simple: Beat the game as all the characters without losing once! Characters and final objectives are selected at random and the goal is to beat all 34 characters without even breaking your streak.

It’s a really tough challenge, but I’m gonna do it for sure! It’s my true send off to this game.

Wish me luck!




Sonic Journey (Slowly) Continues!

I only played one game since last time, which was:

Sonic The Hedgehog 2!

And I must say that this is so much better than the previous entry in the main franchise!

Everything is better, how Sonic controls, the graphics are even better, the music got somehow more iconic but the biggest improvement is- the level design!

Just fun to run around!


The game no longer actively punishes you for existing! Crazy! Now the tough challenges are reserved for those who do know the game a lot better than me, a new player, which is a great thing. Last time I said that 1 had potential, well, this is that potential fully realized! I had a lot of fun just playing the game, exploring and speeding through the levels.

The addition of Tails was also great for me, allowing me to get to higher places at the cost of time, that’s good for learning the levels!

Sonic 2 beaten!


My only complaint is that the final part of this game sucked really badly… especially the final boss, like, you have to fight 2 tough bosses with no rings and if you die, you have to do it all over again? That’s just horrible!

But yeah, I really enjoyed Sonic 2! Finale aside, it was a very good game and I can’t wait to play 3 now!

Here’s the list right now:

Gold means beaten since last time.

Ignore the Miku cursor




Risk of Rain 2 DLC Fully Fixed!

Gearbox finally did it, they fixed EVERYTHING wrong with the Seekers of the Storms DLC.

For those who don’t know, last year they released a buggy mess of a DLC for the game that really affected the enjoyment and quality of the game as a whole. Following that disastrous launch, Gearbox discussed and showed a roadmap to fix absolutely everything wrong with the DLC and here we are now, at the end of the road with the newest update fixing all the new characters.

I must say, these survivors are some of the most fun I had in the vanilla game in a while.

Seeker has many cool supportive things for multiplayer but can also pack a decent punch with her abilities, though I find her a little boring compared to the other two. My favorite part is lining up enemies and shooting out a massive piercing hand to kill everything! Very satisfying.

Chaotic Seeker gameplay.


False Son is my favorite of the new survivors, his gameplay loop of using his beam to recharge stacks of M2 and just unleashing hell when they are full is just an addictive kind of fun. Pair that with his more explosive and powerful alternative abilities, and you have a recipe for success!

Somewhat chaotic False Son gameplay.


Chef I didn’t play as much compared to the others, but his synergistic kit and mobility was pretty cool to play around.

Less chaotic Chef gameplay.


Seekers of the Storm is finally worth buying now, every problem I had with it was fixed and they even added more to it since release. While the terrible launch should’ve never happened, I’m glad they stuck with the game and fixed all the issues.

(Also, it’s a pretty ballsy move to announce your next DLC when they just got done fixing the previous, hopefully this next DLC will have a better launch.)




Rimworld: The Loids.

This game is incredibly addictive and very hard to put down sometimes…

I got to experience some of the anomaly content and that has been truly fun and got my head spinning with so many dangerous ideas that I need to do. The gameplay loop is basically, capture anomalies that attack your base, research them, learn cool new anomaly research and execute on those studies. For example, by researching ghouls, you can turn people into them and make a whole army of them and attack other factions with them!

Crazy stuff, almost as crazy as the stories in my colony already!

Here’s some I wanted to share:

MEIKO had a break up with her husband and went to marry KAITO because she was upset for not eating at a table (there’s plenty of tables in the base.);

Miya asked me to add them to the colony and as soon as she was added, an anomaly and toxic fallout happened;

Miku and Miya just got married out of nowhere with no input from me(???);

Miya turned to a cat girl;

Rin almost died multiple times for being at the most horrible places ever known to man during combat;

Cat girl miya.


Miya wanted to provoke the void/ anomalous creatures for the funnies and she got a mental breakdown after finishing the ritual to do so;

Provoking the void.


and finally, the colony had multiple rat pets, but they all tragically died from predators just outside the base. This includes “World Destroyed” who was destroyed by a fox…

A lot of batshit insane things happen in this funny game, but I’ll cut it short here!

I love Rimworld so much~


SONG OF THE DAY


You thought there was another option for this blog update? TAK just released a new banger and you thought I wouldn’t recommend it here? You are a PSYCHO for thinking that!

The Song Of The Day is Psycho Mode by TAK!

TAK continues to produce banger after banger~

Newest Vocaloid song is so catchy and an ear bug like all the other songs from them, the visuals are amazing and I especially love the fun subtitles!

and that’s everything for this short blog update! Hopefully I got all under 1.5k words!

Thank you for reading!

See you next time, Internet Traveller!

Have a nice day!



05/05/2025

Helo!

Welcome to a new blog update! For real this time!

There’s a lot I wanna talk about and I have stockpiled a lot of topics with the 20+ days I had. I’m also on work break/ holidays, whatever that's called in English, which does not help with the amount of stuff I do.

So I’ll make the introduction simple and fast for today!

Today’s topics are: Overwatch 2 Stadium, MHA Vigilantes, Sonic Journey and Mad Rat Dead!

Spoilers for those topics!


Let 's begin!


WEBSITE UPDATES


Not Too Much to See Here!

I haven’t done much since last, mostly because I’m being a bit more lazy with holidays and all that. I added a new background to the “100 Isaac Runs Page” tag that I’m really proud of. Adapting those big room sprites into small 110x60 size was kinda fun honestly!

Oh, the panel for chapter 5 of Phoenix Club was added to the respective chapter as well! You can check out by Clicking Here to go to the index, or just by seeing it below!!!

LOOK AT THIS, SCRIMBLO MADE A WONDERFUL PIECE OF ART!!!


I absolutely loved the way both chapter 4 & 5’s panels ended up looking! Scrimblo is such a super talented artist, aren't they? To not only make such an amazing art but to also take my insane ramblings and nonsensical doodles and turn them into reality… please go check out their website and give them some love! Click Here to go there RIGHT NOW!

Like, look at this- look at how bad my doodles are…


With that amazing thing done, things for Phoenix Club will go on a bit of a “hiatus”. Using that word really loosely because I’m still developing ideas and working out the outline for the next few chapters, but they won't come until like… 3 months from now? So yeah, I got a lot of time to do things in between!

That being said, one of the things I plan to do during this month is to actually remake the Games Shelf page for real this time. So look forward to that!

That’s all for the website stuff.


MANGA OF THE DAY


Vigilante: Boku no Hero Academia ILLEGALS

My Hero Academia: Vigilantes

Manga made by Hideyuki Furuhashi and Court Betten.


Synopsis: In a superpowered society, there is nothing ordinary about evil anymore. Heroes, trained and licensed to protect and defend the public against supervillains, stand above all the rest. Not everyone can be a hero, however, and there are those who would use their powers to serve the people without legal sanction.

Koichi Haimawari is one of these heros that didn't make it, so he uses his modest Quirk for good deeds in his spare time. Until one day, where he met two other “heroes” like him…

(Source: Edited from Viz Media)

Art and presentation: The art of this manga was made by Court Betten, known for… uh, actually this is one of the first major roles they had. I gotta say, they pulled it out with flying colors too!

They do the action shots really well but also the comedy too with the more cartoony vibe the art style goes for sometimes- here, check it out!

Here’s an example of a beautifully drawn action scene between 2 mysterious characters! (Dialogue censored for spoilers reason)


And here’s an example of the goofiness you can expect when the scenes are more comedic!


I just love how Betten’s style can easily make some of the most intense action but also the funniest thing imaginable.

Why you should read it: Written by Hideyuki Furuhashi, it tells the story of your local and kind of dense vigilante named Koichi as he meets two people that would change the course of his life while also doing the illegal hero thing of using his rather boring quirk for good deeds around town. Koichi is a pretty interesting character because he is rather dumb but kind hearted in nature, who had to put his dreams away of becoming a true hero for his uh- own reasons.

Reading Koichi go from a creepy cockroach guy that wears an All Mighty hood to how he evolves as he faces tougher and tougher hardships is so great.

I’m trying my best to hold back spoilers, but it’s really worth watching his growth as a character as the evil scheme behind the scenes unfolds. That and also because it's a hilarious manga too! The comedy in this is top notch, paired with the awesome art, it made for some amazing laughs!

And that’s why you should read it!

Score: 5/5! Now, it’s a great manga that you should definitely be reading! There will be some troubles for people who don’t MHA (which includes me) but this spin-off can totally stand on its own two feet and even be better than the original series. I highly recommend it, even if you don’t like the MHA! (which includes me)


LIFE UPDATES


Birthday Thingies!

Small little segment here to start off this massive blog update!

The 25th of last month was my birthday and it was a pretty awesome day, I must say!

I got wonderful gifts from my friends, I got to play my favorite games and I got to eat a delicious cake!

I actually got really lucky this time, that cake was the last one the place where I bought it from had! Also, no, I didn't take a massive bite out of it, I used a spoon!


I also went on a scavenger hunt to replace most of my computer stuff (E.I. keyboard, mouse and all those) because I bought them all around the same time and they started to die together. The hunt was a bit difficult because it was a pretty rainy day, but I managed to get everything I wanted!

I’m really happy to have experienced it and thank you for everything! Here’s to even more fun years ahead!




Overwatch 2 Stadium Game Mode!

So, Overwatch 2 released a new game mode which I like to call “Deadlock Lite” and I’m going to talk about because… I like it a lot actually!

Deadlock is such a complex but fun game. It’s really hard to keep up with a game that is both a MOBA that also is constantly shifting its core all time. I always wanted a more stripped down and easy to understand version of it that I could just pick up and have fun with… and Overwatch 2 just released a mode exactly like that!

Stadium follows the ideas of the MOBA genre with the whole “get money, buy abilities and upgrade and fight people!” thing, but in an interesting way. Instead of fighting NPCs for money, you gain money by doing damage and healing allies and the game is separated into 7 short rounds. In which the team that gets 4 victories, wins the match.

There’s a good amount of build options too because of the Powers system! You get to select a Power at the start of a match, which is a permanent upgrade to one of your abilities that cannot be changed, unlike the items you buy to get you general buffs. Every 2 rounds after the first you get the option to pick another power too, so you can mix and match a lot!

My main so far has been Reinheart, and I mostly sticked with two types of builds:

Shield and Support: Investing all my money to allow my team to take down the enemy with all the healing I can do while also sheltering them from danger using my shield or stunning them with my charge. This has been most effective against enemies that tend to poke my team from afar;

The best defense is being a big tanky target!


Hammering Down: A DPS build where I focus on being a melee monster, each swing of the hammer grating me a bunch of ultimate charge and getting a lot of life steal from each hit. This one is most effective against enemies who get in my face a lot and tend to melt through my shield normally.

Hammer Power!


Stadium is very good, but a MOBA is still a MOBA so there’s still those things of the high highs and low lows with the snowballing sometimes. But, there’s always the chance of a team coming back from stomp and when that happens GOD it feels amazing.

I don’t have major complaints about it, just a few minor balancing issues here and there for the oppressing builds and more heroes to play in the game mode, which is all being addressed!

Kinda crazy to say this but… Overwatch is back and fun again!?

Also, small tangent here at the end, there’s so many winny people in this game. I played a few solo games at the Stadium and without fail, in all my games, anytime we got the smallest amount of pushback from the enemy team, my teammates would have a meltdown in chat. It got so annoying that I decided to turn off the chat feature for good. It’s crazy, people say that we should have more communication with our teammates and all that in Overwatch to win… but then every match I play I have to babysit a person with an ego as fragile as glass. Can you blame me for cutting all chat features? When is this the type of people I have to deal with when I just want to have fun playing an online game?

I’ll stop here, this is just something that annoys me a bit. Great stuff with Stadium, can’t wait to play more!




Aperture Desk Job!

Recently, I managed to get my great friend Miya into the Portal Franchise!

Portal 1 & 2 are fantastic games and it was a joy to see them stream their gameplay to me. Seeing their reaction to the cool moments, fun puzzles and the hilarious writing, really fun stuff!

If you want to see more about those reactions, just head over to Mimiya, their website! Click the girl inside the portal to go there!! I highly recommend it!!!

So this is how portals work.


But back on topic, as you may know, I got a Steam Deck recently and seeing Miya play Portal reminded me of a little tech demo Valve made for this device called: Aperture Desk Job.

Behold, a Tolurret!


This tech demo is set in the Portal universe and has all the amazing dialogue and fun gags you expect from a game of the franchise. Shows off everything the Deck can do and it's pretty engaging for the 30 minutes it offers. Heck I didn’t even know this thing had gyro!

Mantis Society!!


But this also makes me a little sad, the Valve game dev team clearly still has all the skills and talent to make something this cool and fun… I hope they make a good single player game again…

Hopefully…

Creepy but very cool moment!




The Sonic Journey Begins Now!

Here it is, the long awaited Sonic Journey has finally begun! Something that was much anticipated by one particular person I know that was mentioned on the previous topic!

After much persistence (And a bit of gaslighting), it’s finally here Miya!

Before I get to the games I did play, here’s the light of all the games I WILL play from beginning to end:

This is my official Sonic Journey list!


Just like the Mario Journey from last year, I loosely followed what’s considered the “main line” series of games and added a few games in between that I was personally interested in plus a fan game.

For the rules, they are the same as last time:

- Beat the games from start to end, to see most of what the game has to offer;

- 100% completion is completely optional, I will still do how much I want to do but I won’t have any pressure on seeing everything in the game or going for a “true ending” of sorts;

- Have fun, that’s the point of these journeys after all!

With those ground rules established, let's get to the games I did play for this blog update!


Sonic The Hedgehog

This game is… very weird to me.

The very first in the franchise and I already found myself on a bumpy road.

It’s not the first time I played the first game in the franchise. Truth be told, a few years back, when I was but a mere child, I remember playing the port for mobile devices and getting stuck on the final level of the Labyrinth Zone. It didn’t take long for me to give up from frustration back then and it really put a very negative bias on the entire game for me.

So, were those negative biases confirmed or erased now that I played through the entire game and beat it? Yes… and no.

Image before the massive text!


This game suffers a lot “First Game Syndrome”, which for those who don’t know, is when a franchise is expanded and evolved so much that the first game looks lacking in comparison. To be more specific, I’m talking about the game’s level design.

Sonic level design, from what a lot of us like at least, is usually separated into two parts that represent different sets of skills. You have the paths that are usually high up or that require a bit of exploration to find that are harder and riskier to run through but get to the end really fast. And you have the more normal path, which is the slower course but more safe and accessible.

This all makes sense, most new players will go through the slowest path and later on they will start exploring ways to get to the end faster and find the harder path to do so. It’s a natural skill progression… that’s not what Sonic 1 does.

After the first 3 levels, this dynamic is completely flipped on its head. The new player will be actively punished for not knowing the level with constant traps and deadly situations in the slower path, going through hell to finish the stage. While the more knowledgeable player goes through the faster path that has very little challenge. Needless to say, this is not a very good experience for a first timer like me. (or I guess second timer, but it’s basically first because I remembered very little.)

I have the perfect example for this, Star Light Zone: I struggled a lot trying to get through the level on my first try, but the moment I stopped and looked for other ways outside of hell is when I managed to get to the end of the stage with the easiest time of my life.

I found myself doing less of the “Gotta Go Fast!” and more of “Okay, where’s the path where I won’t get killed” because I was forced to and not encouraged to. Which is a little worrisome when this game sells it self as “The Faster Platformer In Town”

This zone wasn't as bad as I was expecting, aside from some jank of course.


You heard all that and you may be thinking “Man, Pudding is going to give a really bad score for this game…” and to that I say-

No.

This is not irredeemable, far from that actually. A lot of what I said falls under the “First Game Syndrome” umbrella, the growing pains that a franchise usually goes through. Which I can’t really hold against the game where they literally didn’t know how to tackle things. In fact the thing I most saw was potential and hope! There’s a couple moments where I was actually having fun and having a blast!

So why did I write a massive paragraph about it when it’s gonna count for very little in my fictitious score that holds no value in the grand scheme of things? Because it’s important to learn from the things that came before us and improve on those designs by acknowledging their missteps and doing better… and also because bad game design is still bad game design, doesn't feel good even if I’m not gonna weigh it a lot.

Daily dose of egg with spikes.


The graphics were really impressive for a game that was released in 1991, full of colorful pixel art and tons of animations and details! The boss fights were pretty fun to go through (final boss aside) and do I even need to comment on the iconic Soundtrack that has been remixed to hell and back in so many more games.

I am greatest player!


Sonic The Hedgehog is a pretty weird game, but if I were to describe it in a single word… I would use the word “Potential”




Sonic The Hedgehog CD

Sonic CD is… also weird in its own way.

But let me clarify first that I did enjoy this one more than Sonic 1!

The graphics are better than ever, the soundtrack is.. uh… weird but also good? The boss fights are uh, something and there’s a lot of visible lessons learned from the first game design.

And that’s about where the comparisons end for these two games! Sonic CD has a completely different focus than the first game, it’s more focused on the exploration of levels then blasting through them.

Levels are HUGE and there's a lot of branching paths that all connect to each other in this massive web of ways to the end. There’s also the future and past mechanics where, after you pass through a sign indicating the time period you are going and maintain a consistent speed, you get to go to those time periods of the level! The past is marked with a lot of natury stuff and easier levels while the future is more robotic and features tougher challenges. It’s pretty cool but it’s very awkward to keep a consistent speed with the open level design, so I found myself wasting a lot of the opportunities to travel in time.

Except for this one that was pretty funny.


CD really stands out and kind of far from what you normally expect of Sonic The Hedgehog while still trying to have that same gameplay loop of going fast. I can’t tell if that's for the better or worse, but I did enjoy it more than the first game

Oh and the cutscenes were pretty cool, I like them a lot! The race against metal sonic, although awkward to run through because of the many spikes placed in places you would not expect and kill your speed, was pretty cool and fun!

Case in point.


I liked CD way more than 1, but this game is not quite THE Sonic game, if you get what I mean. There’s more exploration than going fast through levels.

2 eggs down!


And that’s all the game I played for this blog update!

I had a lot to say about the first one, ay? It’s funny, I had a lot of discussions with Miya about this (They absolutely love the first game) and our conclusions were always:

“Yup, we are not ever agreeing with this!”

For example, I wanted to use the spin dash for the first game, even though the game never had it, because it's an objective great mechanic that defined the franchise and made it more fun.

Miya was incomplete opposition to this action, begging to play the game without this mechanic claiming the game was not designed for it.

But in the end, spin dash or not, my problems were the levels and not the presence of that mechanic or not…

It’s all good though, I’m sure I didn’t piss off Miya with what I said… Well, not too much at least!

:)

Here’s the list right now:

2 games down out of the 30!




Let’s take a little detour and talk about a few smaller things!

Smaller Games That Are Very Much Fun!

Terraria: Thorium Mod - With so much time in my hands, I decided to start another playthrough of the Thorium Mod for Terraria! This time focusing on the Melee class!

Brainmargeddon!


Well, not really starting from scratch because I already did start a few months ago. But my character and world had barely any progress, so I took that and ran with it

For those that don’t know, this mod expands the game’s content while keeping everything as vanilla-like as possible,unlike the Calamity Mod which aims to expand the game above and beyond in their own direction.

Truth be told, I do enjoy Thorium more because of that more comfortable and casual experience. Not dissing Calamity though, these 2 cakes are worth eating!

Moment of silence for this skeleton, he was never meant to live this long…


Oh yeah, where was I? Right, the melee experience! It's fun and the mod introduces a lot to spice things up such as the accessory where if you don't attack with your sword for 4 seconds, your next attack will deal 1200% more damage. A very unusual and interesting way to engage in melee combat, couldn’t ask for more!

Goodbye skeletron, it was never personal…


Like A Dodoco Island - I decided to take a massive detour from the main story again to focus on the mini games.

I love how goofy the super attacks are in this game.


Turns out, the Sujimon minigame was not bugged and I just need to continue the main story to play it more. I also started doing the Dondoko Island mini game which is an Animal Crossing like, “Build your own island resort and protect it from trash pirates” kind of thing.

It's fun, has that same design of everything contributing to progress that the entire game has, but the combat is pretty clunky and simple…

Certified 3-star resort!


Bloons TD 6: Rouge Legends - I completed my first ever campaign of Rogue and after many failed attempts, I managed to get a CHIMPS run off the ground and going deep on the late game. I’m seeing how far I can go while optimizing all my relics to get as many marshmallows as possible to buy all the upgrades… the game is pretty stale on the late game though, most of the time I just drop a tower and let it solo all the maps of a map.

Barrage of rockets!


Heck, I even stopped opening the chest and playing mini games since they take so much time for very little return compared to the 1.2k marshmallows you get from final bosses.

I dont even know what is happening here.


Rimworld - Yup, Vinesauce did it again, I’m addicted to this game again because of his newest playthrough of it! This time I’m going all in on the Anomaly DLC with all the other DLCs active at the sametime! And a few other mods to spice things up, I’m really interested to see the Anomaly content!

It took me 3 losing colonies, but I managed to get one of them off the ground that is themed around Vocaloids!

And also Miya is there per their request…


I’ll save the funny stories this colony has already generated for next time though, this blog is already long as it is…




and now for the final topic for this blog update:

Mad and Dead Rat!

In the spirit of fairness, I got Miya to play the Portal Games so it’s only fair for me to play a game they recommended a lot to me: Mad Rat Dead!

This is a platforming rhythm game where you take the role of a recently revived MAD RAT and witness their adventure to get revenge on the human that killed him.

You have your regular jump, dash, stomp and walking from your typical platforming but where this game differs is that timing your actions to the beat of the music makes them more effective! It feels very cool to go through a course of platforming challenges while keeping your rhythm… but also very tough for me, which is really bad at those types of games.

The story is something that actually surprised me, I thought it was just a simple and goofy premise “I’m a rat on revenge”, simple story because the gameplay is what matters kind of deal, y’know? But it ended up going a lot deeper than that.

The OST was fantastic and I already knew that! I have been listening to it for a long time before playing the game. (This made Miya a bit upset because I never mentioned this to them LOL)

The art-

Just look at that, I don't need to say more than that. It's amazing. Ignore the long neck cat.


I do have one complaint though, since the movement is based on the beat of the song, the stages with really fast tempos are a pain to get through… Everything is moving at lighting speed and you make a lot of mistakes that force you to rewind time. Those stages were not much fun for me.

The final boss as well, that was a COMPLETE NIGHTMARE because of the fast tempo and the precise platforming required, really not fun.

They put my kind of art in a game, that's crazy!


Great game overall tho, I see why Miya loves it to death, it's a really cool Rhythm game with very interesting mechanics and a good story. I wish I was better at rhythm games to appreciate it more…

And that’s everything for this very extensive segment!

Maybe I talk a little too much?

Welp, anyways, what you can expect this month for this segment is just more of Like A Dragon: Infinite Wealth and the Sonic Journey!


SONG OF THE DAY


The Song Of The Day is Kekka Orai by Kocchi no Kento!

The thing that got me to actually read Vigilantes was this song! MHA might be a mess that I never want to touch, but I always heard great things from this spin-off series, things that interested me in particular. So after getting a random recommendation from the OP of the anime currently airing, I decided to check it out and absolutely loved this song! That last chorus generates so much hype inside my tiny neurons that I sometimes just jump, at full speed, out of bed ready for a new day of work!

… after I deal with the cramps that such a sudden action causes to my body… I can feel my bones becoming rusty and dusty each year, even though I’m still so young…

I loved the visuals of this MV as well, and the juxtaposition is great! Anime about Vigilantes trying to be heroes, while the official MV is about a newbie office worker becoming a hero for the future newbies- ITS JUST SO FUN!

And that’s the end of this very extensive blog update that took a long time to write… Hope it was enjoyable!

I’m now going to go back to what I was doing before putting this blog update on the website… which is basically nothing… ANYWAY

Thank you for reading!

See you next time, Internet Traveller!

Have a nice day!