25/06/2025
Helo!
Man, time sure passed really fast… but here we are, the final blog! (for this month!)
Today’s features are: An Autumn in Amber, Rimworld, Peak and 3D Adventures!
Spoilers for those topics!
Let 's begin!
A Desert Appears…
Very little has changed since last time.
I added a new button to the links page, which you should definitely check it out, made some minor changes here and there in some pages and that’s about it. The regular maintenance thing everyone does.
I’m still writing Crashed Club, though I have had very little time recently to do so… I’m around 15% done with it at the moment. Which also means that it won’t be ready by the end of the month, sorry about that.
Next month is a guarantee!
I been a little lately so I accepted Miya’s request to draw today’s Pudd:
“Up on the down side!”
Please go follow Mimiya on Nekoweb!
Pudding finally grew a spine on his back and decided to go beyond his comfort zone of reading books related to series he already knew.
Today we have a Light Novel recommendation that is an original story:
An Autumn in Amber, a Zero-Second Journey
Kohaku no Aki, 0 Byou no Tabi
Written by Mei Hachimoku with illustrations by Kukka!
Have you ever wondered what it is like to explore a world where time has stopped moving? What would you do for entertainment in this world? How would you get food? Heck, how would the bathroom even work??
An Autumn in Amber, a Zero-Second Journey is a story about this lone loser (not in the loser loser way, more in like, loser that can’t make friends type of way!) named Kayato Mugino that has a condition that he can't be touched by people, his body literally recoils and fights back when someone lightly touches him. Oh right, the story is about him suddenly realizing that time had completely stopped out of nowhere… and more interestingly, he wasn’t the only one stuck in this weird phenomena. A rebel looking girl named Akira Iguma was also stuck in this frozen world, and together, they head out on a journey to figure out a way to resume time.
That’s a spoiler free synopsis of the story, if that premise gets you interested in the story, then you should 100% go read it RIGHT NOW!
What I liked about this book is that many creative things I never seen done in time stop premises like this. For example, at one point Iguma throws a wrist watch for Mugino to catch… but due to the logic of the time stop, the watch just stops mid-air half a second later and Mugino has to awkwardly walk over and grab the floating watch.
Or another cool example, at one they have to cross a place that was having a rain before the time stop, so water particles are everywhere. Mugino eventually (steals) finds an umbrella and he uses it like a shield in front of him against the water, since y’know, the water above is not gonna fall so the only worry is the one in his way. And after getting what he needed to backtrack a little bit, he just used the dry tunnel he dug through the rain using the umbrella!
There’s many of these cool little moments where they do interesting/ fun things with the time stop that I won’t spoil here!
But the main draw of this book is definitely the relationship between Akira and Kayato. Without getting too deep into that here, those two, despite looking very different, have a lot in common with each other. And seeing how her more bossy personality and his “I don't want to cause trouble” personality develop and change as they get to know more about each other is very cute and heartwarming.
The ending is also something that made me emotional, but that I won’t spoil here!
That's why you should read it!
Overall, it was a really good book that I enjoyed a lot. It’s my favorite Light Novel so far! (Though that doesn't have much prestige, since I only read like… 3 or 4 so far?)
Score: 5/5! Absolutely recommend it!
On a side note, this book really showed me how far I am from becoming good at writing… but also gave me a lot of perspective and ambition to get to that level of good!
Who knew reading helped you write better…
I Feel Like There’s A Very Funny Joke You Make With The Words Dead and Lock But I Don’t Really Know What!
I’m finally getting my footing in this game!
…I say this everytime I mention Deadlock but this is a really dense game. This time around, I learned to be more proactive and aggressive against my opponents, as well as using more of the mobility to my advantage. In so many games I would end up being last place in the damage department, because I would spend most of my time just outside the main battle shooting from afar, doing very little to help. I learned to be more bold with my actions during the lane phase, constantly distracting and attacking the enemy and giving them no room to do their thing.
I learned this more hostile playstyle by just playing other characters such as Bebop, a character that has a bomb implant, a hook to bring enemies to you and an uppercut to throw them away. It’s a pretty fun hero during the lane phase because of how aggressive he can be, but he falls off a cliff real quick after that is done.
So I continued what I like best, which is debuff/ gun damage playstyle for Mirage.
Man made of sand vs the police.
The latest small update made it worse though. Changed a lot of the balance in relation to slots for items and potential for denial from the enemy team. These changes cause snowballs to go crazy and a lot of games now are pretty much over at the 8 minute mark, which is kind of insane!
I played just a couple matches and I definitely felt that, winning or losing the lane phase would just win/lose the game right there. It sucks real bad.
The Rimming Continues!
New Rimworld colony, new me as they say!
I decided to start a new colony with the intention of trying out a different scenario for my playthrough, the one called “Lost Tribe”. In this scenario, your colony starts with 5 tribal pawns with very little technology knowledge and research speeds are halved compared to other normal scenarios. This makes for an interesting trade-off, in this one you start with more work force but you have less leeway for the late game… and I experienced that first hand on my playthrough with this scenario.
Wood attack!
The early game had its drawbacks but things were mostly smooth because of the amount of pawns available! Bows and arrows were surprisingly effective for those early fights. The mid game was a big ol’ mess, there were a lot of mental breaks, mood troubles and even a death! Technology and research is such a huge part of the game, and having that slowed down this much really forces you to use what you are given/ make do with what you currently have.
One of the strategies I used to do a lot is “Skipping Upgrades” on the research tab. For example, once I researched to make basic weapons, I would immediately go for the more advanced ones and just never build these basic ones. The time that it took to finish the research wasn't long, so it was a worthwhile skip and saving of resources. This is not possible in the scenario, you need to make use of the research you have to survive the raids and disasters.
Anomaly content actually saved me from a lot of troubles though! Being able to perform rituals to draw threats to deal/ distract enemies, to make someone in your colony younger or to kidnap a random person in the world to make them a prisoner proved to be really useful. I also tried having a vampire for once, and that was pretty cool. They can perform long jumps, heal allies on the spot and even attack enemies with blood spikes using his blood meter. Of course, they do have drawbacks, you lose control of them when they panic around fire and they are weakened while the sun is out, but having one really changes combat. That ability to just heal an ally is too good!
LOOK AT THE MINI MAP, LOOK HOW MANY ENEMIES THERE ARE!
Right now I’m at the very end of the end game for Anomaly. According to the pillar and the warning the game gives you, the final anomalies will be the end game scenario and you REALLY need to prepare for it… I’m one click away from the beginning of the end, but I won’t do it. I want to be more prepared for the madness ahead with the final two anomalies.
3D Adventures!
I started my learning journey to understand how to use Blender!
I wanted to learn this program because I have a lot of thoughts related to the stories/ scenes that I want to write but can’t quite visualize them into paper. I thought that maybe putting these rudimentary ideas in a 3D program and going from there would help both me and my friends visualize them!
Following a tutorial recommended to me by scrimblo, I chose the way of the doughnut!
I’m still half way through the video and so far it’s pretty cool! The guide maker showcases a lot of the tools of the program and leaves a lot of things for you to explore while you are doing it. Like showing how everything works but not overly explaining why X is important, I like it!
Here’s the results so far:
Ignore the texture of the Pudd doughnut being wrong, that was my last minute fuck up!
My final lesson after I finish this tutorial is to make a pudding! So look forward to 3D Pudding!
Peaking With Friends!
The new “Play With Friends” game just dropped called Peak!
It’s a cute little game about climbing and reaching the top of mountains. Your character has a stamina bar that also serves as their HP, so if you take damage or get hungry, you have less stamina to work with until you deal with those problems. But this is also where your friends come in to help!
The game has pretty cool mechanics that incentivise team work, such as pulling a friend climbing below you, or doing a jump off their head! Climbing as one person is pretty tough, but as two or more-- things get a lot easier!
The game also has a very chill atmosphere, it’s very cartoony, pretty and has nice ambience music and sound effects while you do your climbing.
The squad is going for a climb.
Each day, the mountain you have to climb is randomized, so there’s some incentive to keep playing after beating the game for the first time. That’s cool but to be honest, after you played 5 or so mountains, you pretty much saw all the content the game has to offer. Which is fine to me, since the game is so cheap.
Some nice and fun times with the group!
This image has real Pudd energy.
The Song Of The Day is Static by FLAVOR FOLEY!
When I first listened to this song, I thought it was a cool song and had a catchy chorus, but nothing much more than that… but of course, over time I found myself humming the song a lot. It had that “listening to it makes you like it more and more” effect going on. Oh and of course, the MV is also amazing! I love all the cool details!
Deltarune fans, how we feeling about this song?
And that’s it for this month. Quite the chaotic month I must say, but hey, chaos is the spice of life in my opinion!
Thank you for reading!
See you next month, Internet Traveller!
Have a nice day!
15/06/2025
Helo!
The time for the 7PM (not at all the correct time these usually happen, IT'S ALL RANDOM!) blog update!
Today’s features are: A Miku Who Can’t Sing and a copious amount of Deltarune talk!
Spoilers for those topics!
Prepare for one particular topic to absolutely DOMINATE this blog update folks!
Let 's Begin! Time!
Brand New Theme!
A brand new theme has been added to the website! It’s a Deltarune theme that will stay up until the end of the month in commemoration of Deltarune’s chapter 3 & 4 release!
Don’t worry, after June, you will still be able to access this theme… that is, IF YOU MANAGE TO FIND MY SECRET PAGE THAT TELLS YOU HOW TO ACTIVE IT! (It’s not hard to find it, despite what Miya says about my secret pages.)
Oh yeah, speaking of Miya-- huge thanks to them for helping out with the graphics and code of this theme! Please go check out their website, they updated it recently with a brand new blog!
“It’s TV TIME!”
“What's a ‘TV’ again?”
I also went ahead and did some minor improvements to the already existing themes that you can also access if you find their respective secret pages! (Or just wait for the right time of year for them to show up…)
Aside from that, I did some work on a silly secret page and finally got back into writing Crashed Club again!
So yeah, things are on track for progress again!
“I just need… to grab it--”
Hatsune Can(‘t) Sing!
The film “Colorful Stage! The Movie: A Miku Who Can’t Sing” finally released in theaters here where I live and I decided to go watch it!
Aaaaaand it was a fine movie!
The plot is about Miku who has a Sekai with no one in it and she can’t sing. So she just wanders around screens and watches people. That is, until she meets the Project Sekai characters and from there the story gets rolling.
Uhm, let’s see… I did like that basically each character from the Project Sekai cast got a moment to shine in this movie! That was fun, especially the moments with Tsukasa. The music was, of course, fantastic! The ones from the end of the movie were soooooo good~
The animation was really good and it really makes me wish Colorful Pallette just greenlighted a Project Sekai anime already and the plot was a bit simple but fun.
I can’t really show any screenshots because it's a movie so have this from the trailer!
All around, it was a fine movie! But I just had one problem… That's not even about the film itself!
Somehow, I picked the single worst seat possible in the worst theater room EVER!
Beside my seat, there was a group of 5 people who just NEVER stayed silent, constantly cracking cringy jokes such as “Look, they just got Discord Nitro!” when a character entered a Sekai and screamed their lungs out when any character popped up on the big screen. They were so annoying that a staff member came to the room and told everyone to pipe down because it was harming the enjoyment of the others in the room… of course they didn’t stop after that. Sitting beside it, I was constantly thinking “Man, I really need to act like I’m not one of them and just distance myself…”, unfortunately for me, the movie theater was packed and I couldn’t just get up and pick another seat like a rule breaker.
It was one of the worst movie experiences in a movie theater, even in kids movies, people are more respectful! These people did harm my enjoyment of the film and probably caused me to become deaf in my right ear, but the movie was good.
I would recommend it! But uh… hopefully you don’t get a poor experience like I did!
DELTARUNE IS HERE!
Major spoilers for chapters 3 & 4 of Deltarune! Avoid this if you haven’t played it yet… Wait, go PLAY IT NOW!!! IT'S REALLY GOOD!!!!!!!
Where to even begin here? These chapters were the most theory shattering, roller coaster of emotions-like, really funny chapters to date! Chapter 1 & 2 (and most of 3) was all the fun stuff and going on an adventure, while chapter 4 really kickstarts the plot and puts it as the main focus of the game.
IT’S TV TIME!!!
One of my hopes for these chapters was to finally see the knight in chapter 4, in a similar situation where we first see Undyne, all stealth like, observing from afar… I NEVER EXPECTED HIM TO SHOW UP AT THE END OF CHAPTER 3 OR TO ACTUALLY FIGHT HIM! It’s a REALLY tough fight too, it took me 2 hours of attempts to finally beat him. His design is awesome by the way, that thing looks REALLY CREEPY!
Like, LOOK AT THAT!
I got ahead of myself though, back to chapter 3!
I really enjoyed this chapter, the whole game inside of a game was fun and the other characters were surprisingly accurate to what they act like in game. Tenna was a really good antagonist too, really fun and really stole the show any time he was in camera… his sprite… I was in the camp that after the dark world, he would have a normal proper sprite… but no, he just looks like that and that’s amazing. The rules (will not write his name the correct way) fight made me feel like I was losing my mind as usual and the gags throughout the chapter caught a laugh out of me every time. Except for the egg hunt, like, HOW I AM SUPPOSED TO KNOW ALL THAT?? WHAT DOES IT EVEN MEAN???
Check out this photo that appeared on my files after chapter 3.
The secret boss was pretty too, though I’m gonna leave the questions “Who was that?” to the theorists that are smarter than me.
Chapter 4 is probably my new favorite chapter EVER.
The moments in my home town were fun, but my favorite part was entering the dark world for the first time… The music-- MAN THE MUSIC WAS SO GOOD! It’s definitely a moment that is going to be marked in my mind forever.
Heroes of the Prophecy…
The whole scene with Kris dealing with the Soul was in retrospect a bit funny, it got that Tom & Jerry vibe to it. But something else I didn't expect was Gerson to show in this chapter out of NOWHERE! I was under the impression that he was night or at least his son from some cryptic dialogue, but he ended up not being the knight and he just shows up to be Susie’s (kind of) mentor! Which is very poetic if you consider her backstory.
Now dress in humiliation!
I also didnt expect TO FIGHT A FREAKING TITAN BY THE END!? LIKE WHAT???
AREN’T THOSE SUPPOSED TO BE AT THE END OF THE GAME?????
Man, this topic is probably a huge mess! I have so many thoughts I want to talk about but I’m going everywhere with them… I think it’s time to call it here because I’m TALKING TOO LONG.
This was the coolest shit to see…
My final conclusions from this chapter are:
1. It’s impossible to predict what Toby is going to do.
2. Jackenstein had one of the most creative fights in this game-- actually no, many enemies had creative ones!
3. I can’t wait for chapter 5 next year!
Now it’s time to wait for Deltarune tomorrow next year.
The Song Of The Day is Dark Sanctuary by Toby Fox!
It was really hard to pick a song from these two chapters, there's just so many good ones! But in the end, I chose Dark Sanctuary. The emotions I felt while taking in this entire church dark world for the first time-- this beautiful and angelic place, it's just unforgettable.
And that's all for today!
Thank you for reading!
See you next time, Internet Traveller!
Have a nice day!
05/06/2025
Helo!
Welcome to the first blog update of June, otherwise known as DELTARUNE HAPPENED OH MY GOD I’M LOSING MY MIND-
Today’s topics are: Like A Dragon: Infinite Wealth Ending, Atelier Sophie: The Alchemist of the Mysterious Book and Deltarune!
Spoilers for those topics!
Don’t worry, I’ll be ignoring the huge, Deltarune-shapped elephant today! That means I won’t be including any about chapter 3 & 4 here.
I have something I need to get back into doing real quick that you most likely know what it is and there’s no point in hiding… it’s Deltarune, I need to get back into playing 😭
Let’s begin!
Almost Completion!
The Game Shelf page is almost complete! All the content from the previous game shelf page has been fully ported to this new one + some missing games were added. Which means those previous pages were now obsolete, so I deleted them.
It’s not fully complete though, I still need to implement one link on the drawers… which is going to be a really strange one… but also a fun one!
Anyways, on the mobile front, turns out I didn't even need to add/ change anything to work flawlessly on mobile!
I was fully expecting to need massive code reworks on the mobile section to get everything alright and it was going to be this massive headache. But everything just worked without any input. So that 's good!
Aside from that, I updated/ implemented a few more custom filter buttons and updates here and there~
Sorry, no art today, got a little tired :(
Next blog update will have 2 instead! (The image is supposed to be broken btw)
And that's basically everything!
Not too much but also not too little! Just the right amount of stuff.
As for goals this month… I want to finally finish Crashed Club as that has been kind of haunting the back of my mind for quite a while… begging to be finished. I'm gonna try to finish that this month!
Finite Wealth!
Here it is, after 3 months, I finished Like A Dragon: Infinite Wealth!
And here’s my final thoughts about it~
Cows did come home.
Let me start this sudo review by saying that the turn-based battle system for this game is spectacularly fun! The game places your characters in an arena where you can move around during your turn. This is huge because there’s a lot of mechanics you can play with such as: Critical attacks for attacking an enemy from behind, a duo attack if you are close to a teammate or even picking up weapons from the ground and attacking the enemies with it!
Sometimes the mechanics are a little volatile, but the moment you set up an enemy to be knockbacked to an ally that will follow up your attack and deal even more damage-- GOD it feels amazing!
BIG !$?$ SQUID!
This game also gets bonus points for having the great idea of giving basic attacks the ability to give you MP back, incentivizing you to use them more when low on mana instead of just spamming items all the time!
The mini games are a bit mixed. There’s cool new ones, there old classics and they are all fun. The only issue is that they are FAR too grindy to get all the cool rewards/ stories compared to how much content they provide in return… The side stories are also fun, a few are memorable and a few are forgettable, about the usual I expected.
The ultimate freak master.
Something I’m personally mixed about was the story. Don’t get me wrong, it’s a good story as a whole! It does everything and it wanted to do while passing the torch for Ichiban to become the main protagonist going forward. But there’s some points where it definitely felt rushed. The ending was… yeah it was pretty good, I liked it.
Until next time...
I liked this game a lot, and I hope they continue to expand the gameplay more! I personally would love to see skills with action inputs that are more than “Press X a lot” or “Press Y at the right time” and more unique skills in general as they all mostly blend into one samey soup. I would want more equipment with very unique stats such as the ones exclusive to some characters. Example: Joon-gi Han’s jacket giving extra speed based on his Max HP. More stuff like that would be awesome.
Great game, I had to give a baseless and fictitious score to it, I would give it a 80%! I’m not going to get all the achievements like in the previous game though, the game is too grinding and SEGA did a really scummy thing by locking difficulty and new game+ options behind a pay wall.
BAD SEGA, BAD!
Silly Alchemist Adventure on the Go!
After picking up and dropping this game twice because I forgot to continue it, I finally decided to pick up this game for real and play it to its end! -huh? oh right, I forgot to say the name of the game: Atelier Sophie: The Alchemist of the Mysterious Book! (a bit of a long name ay?)
It’s a simple cute game about a bubbly alchemist called Sophie where you gather resources, talk to other fun characters, fight monsters, gather materials and make a bunch of things on your big cauldron. All the while helping a flying, talking book regain her memories! The game also has a time system where most actions you do passes the time in game.
Sophie kind of annoys people too, its funny.
All these things make this game just the perfect time waster for the Steam Deck! With the story being very low stakes and based on how much you want to progress on it, the occasional NPC events where you just have a little slice of life moment with them and the battles being very easy to avoid, it makes for the perfect portable game! You can boot up your Deck, play for a few days and have fun for an hour or so.
The whole gang together for a happy surprise!
I don’t have much else to say than that, just a fun and cute game!
I agree, that monster looks very scary.
DELTARUNE IS TODAY! (dont worry, only chapter 1 & 2 today!)
In anticipation for THE WORLD ENDING (release of Deltarune Chapter 3 & 4), I decided to replay chapter 1 & 2 again! To prepare myself for the adventure ahead and to also have a save file for it because I didn’t have any…
The game is still as fun as ever!
THE WHAT TEAM
Chapter 1 is very fun but it did feel more like a proof of concept. Not in like, unfinished or lacking content, but more in what the themes and whole game is going to be based around. At the time of release, I wasn’t really looking through the Undertale/ Deltarune content and my opinion of chapter 1 was basically: “This is cool, but I need to see more to really get into it.”
And that’s exactly what chapter 2 did! This chapter made me really love Deltarune. By showing everything it is capable of doing as well as setting up future chapters, plot points and stories, the game turned me into a massive fan overnight!
Rules card... why are you here?
Some of my favorite parts from chapter 1 & 2 are the moments where the song GALLERY plays-- that one intense song before final boss fights --those moments gives me the CHILLS everytime. There’s nothing more intense than the moment Susie draws her weapon as the King picks up his son while GALLERY plays…
Oh yeah, my favorite thing in general is just how funny the game is. Every single moment is packed with jokes, references and all that stuff that I can’t stop laughing at even after so many years since the release. Although not as prevalent, the creepy moments are also a highlight!
Very beautiful game too.
By the time you are reading this, I have already started playing chapter 3 & 4 and don’t worry, I’m not here to spoil you on that! Not today at least!
But I can’t 101% say that I’m enjoying every second of it!
With Like A Dragon: Infinite Wealth done, I have completed 2 out of the 4 Big RPGs I set out to play this year! The previous one being Mario & Luigi: Brothership and the next two being Final Fantasy XVI and Persona 3 Reload!
I’m not gonna start the next one right away though, I still need to buy them on a sale or something like, basically I have some down time right now! Perfect time for THE END OF THE WORLD (Deltarune Chapter 3 & 4)
The Song Of The Day is Lantern by Toby Fox!
I picked this song in commemoration of chapter 3 & 4's release!
I just love how mysterious and grandiose it sounds, paired with how interesting Shawm is as a character- it's just a match made in heaven! Or I guess darkness?
And that's everything from me today~
Now if you excuse me, I shall get back into play Deltarune!
Thank you for reading!
See you next time, Internet Traveller!
Have a nice day!